Please could you explain a few show jumping rules to me, preferably including a complex rule (like the ‘off side’ rule in football is a complex rule).
clarification of faults would be helpful.
Refusal = 4 faults
Knock down = 4 faults
Time faults = ???
Allowed 2 refusals (8 faults) then on the 3rd you are eliminated.
Unplanned Dismount (fall of horse or rider) = elimination.
Is there a maximum amount of faults that you can receive before getting eliminated? Like if you get a refusal (4 faults) then 2 knock downs (8 faults) meaning that you get 12 faults does that mean you are eliminated? Could you knock down every jump and just gather lots of faults but not be eliminated?
Do the rules change between affiliated and unaffiliated?
Like, my riding school does unaffiliated show jumping competitions and doesn’t have time faults, time only comes into consideration in the jump off.
This is for my PE GCSE course where I need to write in detail about 2 rules (preferably 1 complex) so any info regarding show jumping is helpful.
Actually 1st refusal is 3 penalties. Second is 6, third is elimination.
I do not believe there is a maximum and then you are out, but if you are accumulating such a cricket score then it would be wise to retire gracefully as clearly there is something wrong, either with your riding or with the horse, and get the horse checked out for health issues, and then if these are cleared check out your riding.
I could type it all out but there’s a good chance it could take several days to explain all the complex rules of show jumping, plus it would definitely exceed the character limit. So instead, here’s the Wikipedia page explaining everything. I know it’s Wikipedia but it did good with this one! The information is all right (at least what I read) and it explains pretty much everything!
So here you go!http://en.wikipedia.org/wiki/Show_jumpin…
Hope this helps!
PS: for a complex rule, you could use the combination rule. It’s really not that complex but it’s something a lot of non-jumpers don’t know. It explains it in the Wiki, but basically it’s when you’re going through a combination (usually 3 jumps, no more than a couple strides apart), if your horse refuses one, you have to go back to the beginning of the combination and start over. So basically, if you make it through the first one fine but your horse refuses the second, you have to go back to the first.
http://www.bigvfarm.fws1.com/custom4.htm…http://discovereventing.com/?q=node/71
You could try those I hope they help a little.